Hello! I'm a 3D artist specializing in prop/environment design. I bring a diverse skill set to the table, including creating 3D scenes, hard-surface models, renderings, 3D animations, texture creation, level design, and set up within Unreal Engine 5.
I started my artistic journey as a self-taught traditional artist and have since transitioned to digital media, which is where my passion lies. To support my career, I earned a Bachelor of Science in Game Art from Full Sail University, and I'm always looking for opportunities to enhance my skills by learning from various platforms. I’m skilled in industry-standard software, including Adobe's 3D Painter, Stager, Illustrator, Photoshop, Maya, Zbrush, Marmoset Toolbag, Unreal Engine 5, and 3D Coat.
As an Army Veteran with seven years of service, I pride myself on being driven, adaptable, and having a solid work ethic. I'm also a self-motivated problem-solver and welcome constructive feedback to facilitate continuous improvement.